Docs Trust
Why We Designed It This Way
The reasons behind the fee, the mint price, the burns and the pool split.
The reasons behind the main parameters, in plain words.
#Why does development get the first $30,000?
To pay for the external security audits of the treasury and of the NFT collection before anything goes live. Everything above $30,000 goes to the public treasury, and both wallets are public, so anyone can see when the cap is reached.
#Why is the trading fee 3.5%?
Many projects lose their liquidity to traders who only speculate on the token price and never play. A higher fee turns that speculation into fuel for the game: after the development cap, 40% of every fee becomes player rewards and 40% buys back and burns $USDG. The economy was simulated with this fee, including a 20% drop in trading volume, and stayed balanced.
#Why does the mint cost 5 and 10?
At 5 USDG dollar (allowlist) and 10 USDG dollar (public), a Gary is affordable for players, but not too cheap on purpose: a very cheap or free mint attracts flippers who mint only to resell right away, crash the floor price and never play. 100% of mint revenue goes to the treasury multisig and feeds the Rewards Pool and the buyback.
#Why burn so much?
The buyback & burn takes 40% of everything the treasury receives, and it is by far the largest burn. On top of it, the game burns 5% of every withdrawal, 40% of seed and item spending, 20% of every bribe and 50% of the Catnip Swap.
#Why no fixed daily return?
Paying back the price of an NFT in a few days is only possible with money from the players who join later. The game pays only from the Rewards Pool, which is funded by real activity and never by printing tokens.
#Why does every class get one third of the pool?
The scarcer the class, the more each NFT should earn. With one third each, a Producer earns 1.43× and a cop 3.33× what a Farmer earns from the pool, per NFT. Farmers also earn by selling catnip on the free market. If Common Farmers earn too little for two weeks, a safety switch moves the split to 40/30/30, with the usual timelock.
#Why is the Producers' share split between Labs and Arsenals?
Arsenal items cost more to make, so without the split the Arsenal would take almost all of the Producers' share. Splitting it by the number of factories in each line keeps both choices worth playing.
#Why seasons, the Bonfire and the Catnip Swap?
Seasons give every wallet a goal and create steady demand for catnip, which is what Farmers sell. The Bonfire is capped at 50% of the catnip on the market each day, so Farmers' deliveries are never bought out. The Catnip Swap costs 1.5× the market value, so it never undercuts Farmers, and half of what it takes is burned.
#Why can whales lead the ranking, and why the raffle?
The ranking rewards whoever burns the most, with no cap per wallet. The season raffle (one ticket per wallet, up to 50 winners) keeps every holder in the game: it doubles the share of the pot that reaches single-NFT wallets, while the top ranks give up only 10%.